UML 2 For Dummies


ISBN 9780764526145
432 Seiten, Taschenbuch/Paperback
CHF 32.05
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InhaltsangabeIntroduction.



Part I: UML and System Development.



Chapter 1: What's UML About, Alfie?



Chapter 2: Following Best Practices.



Part II: The Basics of Object Modeling.



Chapter 3: Objects and Classes.



Chapter 4: Relating Objects That Work Together.



Chapter 5: Including the Parts with the Whole.



Chapter 6: Reusing Superclasses: Generalization and Inheritance.



Chapter 7: Organizing UML Class Diagrams and Packages.



Part III: The Basics of Use-Case Modeling.



Chapter 8: Introducing Use-Case Diagrams.



Chapter 9: Defining the Inside of a Use Case.



Chapter 10: Relating Use Cases to Each Other.



Part IV: The Basics of Functional Modeling.



Chapter 11: Introducing Functional Modeling.



Chapter 12: Capturing Scenarios with Sequence Diagrams.



Chapter 13: Specifying Workflows with Activity Diagrams.



Chapter 14: Capturing How Objects Collaborate.



Chapter 15: Capturing the Patterns of Behavior.



Part V: Dynamic Modeling.



Chapter 16: Defining the Object's Lives with States.



Chapter 17: Interrupting the States by Hosting Events.



Chapter 18: Avoiding States of Confusion.



Part VI: Modeling the System's Architecture.



Chapter 19: Deploying the System's Components.



Chapter 20: Breaking the System into Packages/Subsystems.



Part VII: The Part of Tens.



Chapter 21: Ten Common Modeling Mistakes.



Chapter 22: Ten Useful UML Web Sites.



Chapter 23: Ten Useful UML Modeling Tools.



Chapter 24: Ten Diagrams for Quick Development.



Index.
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